It's patch time over on the Epic Games' Unreal Tournament 3 forums, and they've got a smorgasboard of changes lined up for the pc game. Changes include gameplay, interface, AI and map changes, fixes and updates. New Linux dedicated server files are available as well, as is a webadmin package.
Here's part of the changelog so you get an idea of what your are downloading:
Gameplay:
- Increased UTGame MaxPlayersAllowed to 64
- Fixed leviathan turret instant refire exploit
- Fixed errant lock on warnings when no longer in vehicle
- Fixed the Scavenger exploit
- Fixed shaped charge node exploit
- Implemented viewobjective spectating system for Warfare
User Interface:
- Clicking on the settings tab goes to directly to the full settings menu
- Fixed leviathan deploy icon positioning
- Joystick key bindings in UI display properly
- Added support for commandline log in login=xxx password=xxx. This also allows Gamespy comrade and other external applications to be used to launch network clients
- Improved language support for French, Spanish, Italian, and German
- Fixed favorites Tab Page server details not updating
Networking:
- Added support for autodownloading packages while in gameplay or while travelling
- Fixed dedicated server memory leaks
- ConnectionTimeout and InitialConnectTimeOut now both 60.0. Addresses both clients failing connection because they take too long to load a level, and initial connections staying open too long
- Fixed HTTP download compression
- Fixed client crash if the user disconnects while downloading a file during a seamless travel
- Fixed bots not replicating their view pitch, so their animation looks better in net games.
Strip OwningPlayerName= from the URL, as this is determined elsewhere and was breaking dedicated internet servers launched from the UI
Mod support:
- Added ScriptedTexture, a type of render to texture that gives Canvas access to script/C++ for rendering custom overlays
- Added a version of DrawTile() to Canvas that takes a Texture instead of Texture2D so render to texture stuff like ScriptedTextures can more easily be used
- Weapons now take roll from player viewrotation
- Added a ModFamilies array to UTCustomChar_Data to allow mod authors to add families to the list
- Fixed Change Node Status Kismet action not working on fully constructed powernodes
- Added Timestamp function to UObject, returns a string in the format YYYY/MM/DD HH:MM:SS
Folks who want to download the patch can follow the source link below for mirror links to the patch. It's 234.33 MB though, so you're going to have to wait a while for the download to finish.
[Via Epic Games UT3 Forums]
Unreal Tournament III Game Details
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